5/30/2023 0 Comments 123d design delete object![]() The changes you make will be seen in the original component.ĭelete the large component copy when done or just keep it around to be able to be able to view that part with greater ease if the original component is a bit buried among other part in the main modeling area. ![]() Then double-click the enlarged copy to edit that now oversized geometry. Select the component copy and Scale up the copy. Here is an Idea Station request for what I think you want: bend-body. You would have to model it in the bent/twisted position, which would be very difficult to do with all the texturing you have. Make a copy of your tiny component part and paste it off to the side. There is no way, today, to do what I think you want to do - start with that flattened model, and bend/twist it into its desired shape. ![]() As all copies of the same component will change with each editing you can exploit this property. The other method first needs you to make your tiny part a Component. Temporarily Scale up your model 10-1000x, do your modeling then Scale down when done. There are two way to avoid this holiness. This is bumping into a limitation of OpenGL. If any tool operation ends up creating new geometry with any edge around a mm or less, holes can result. Regarding the holes you are encountering while modeling, you are getting them because the small size of your models. But apparently it didn’t generate enough intere$t. There once was a commercial plugin called Driving Dimensions which dynamically changing dimensions. DCs have a little green symbol in the lower right corner. Probably best to view the YouTube videos and download some DCs through the Components dialog. The ability to create a DC is a pro feature. Likewise I can see no good reason not to snap intelligently to nearest millimeter so long as it is dead easy to over-ride.īut the real answer to this debate should be user trials to discover the simplest and most obvious way of doing things - and mostly even though the sage old hands may have the loudest voices mostly they are too close to the problem.ĭynamic Components are parametric. Dont like the grid? make it dead easy to turn off. Can’t see the surface - let’s give it a faint grid. And where different from the real-world experience it should be a clear improvement upon it (e.g. There are plenty other 3D modeling softwares to choose from - and I can’t spend a week learning all of them.īack to the subject of this thread, the core principle is that all 3D modelling software should broadly mimic the human experience of being in a workshop and working on a physical solid. So far although I am blown away by certain brilliant aspects of it, it is very buggy and clunky as a modeler of 3D solids. I have spent a week of my life watching Sketchup videos and using it. You cannot make a good evaluation of a tool without learning how to use it.
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